I forgot to blog about the fact that I finally got my hands on Ico a few days back mainly because I was too immersed into Prince of Persia as well as being pretty busy studying math so this place kind of fell a few notches on my priority list. However now that Prince of Persia has been completed I actually got around to opening up my brand new expensive copy of Ico and got to play for about thirty minutes. First impressions were that the graphics were much more outdated than say Shadow of the Colossus, but they were not totally horrible. Once I got control over the characters you could feel that this was an old game with an annoying last gen camera and a floaty sense of the character. I was let down initially I must admit and for the first ten minutes I regretted putting out so much money for something that I felt hadn't aged that well.
Then something happened, I met Yorda and the unique Team Ico-vibe instantly set into overdrive. It was absolutely charming to see these two characters interact and I loved that they couldn't understand each other due to Yorda speaking in some mysterious language. It really reminisced of my childhood experience coming to Sweden and still managing to make some friends despite not understanding a word of Swedish. This is where Ico really shines as a game, you really feel the childhood of these two characters, the innocence of only expecting good in another child and yes, it is extremely moving to experience this even at my age. The other thing I noticed was the heavy theme of displacement in the game where you really feel the isolation of this castle and how you're thrown into it with no information or back story to the events. This really made the first ten minutes downright uncomfortable and I think that was the point because it made the meeting with Yorda so much more reassuring and I almost felt myself sigh with relief despite knowing that she would be in the game.
The gameplay mechanic of holding hands with Yorda and guiding her through the level while at the same time protecting her works extremely well and really doesn't feel like an annoying chore, mainly because you actually care about her. Otherwise the gameplay in general seems to be much more of a puzzle-solving game than say Shadow of the Colossus but since I'm in the beginning of the game I haven't actually experienced any hard or annoying puzzles. The basic structure of the game seems to be very simple but what really stood out was the immersion I felt with the setting and the characters despite graphics that can only be called outdated. I think that it's because of the small details, like the menus being kept to a minimum and the simple act of saving is made into something special because you save the game by simply sitting down on a bench with Yorda. In conclusion I'm really looking forward to getting to know this game some more but so far it feels really great and special. I'll be sure to blog some more about it once I finish the game, hopefully soon but it might take some time since I'm quite busy this month.
