Mafia II - Impressions

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Mafia II

I finally finished Mafia II a few hours ago and I am left with mixed feelings about it. Mafia II is somehow, surprisingly disappointing, and several steps below from what I expected in terms of quality, despite it's surface polish and sometimes amazing; and cinematic graphics. The main problem I have with the game is that it feels so tightly controlled and I literally felt like I was driving from one piece of the story to the next despite having a whole city to explore. It's strange because Empire Bay is a superbly crafted city and when it's at it's best you really feel the setting of vintage America - the magic allure of a more stylish time in American history. I mean let's be honest here; this is the closest I'll get to playing a game in an era so close to the style of Mad Men.

Still, I was hoping to get more interaction with the city of Empire Bay itself, to socialize with its inhabitants, to be able to enter more houses/apartments in the city and buy them, to do some side jobs outside of the story, to pick up a girl in a bar, buy her a gift, marry her, stuff that gives you the illusion of freedom outside of the otherwise strict story. Instead you get the main story, which is usually top-notch, and all you can do in between the main story missions is change clothes, drink/eat, crush cars for money and rob stores. Empire Bay is great visually and drips with a lot of atmosphere like I mentioned, but it lacks the most important details to make a fully believable picture, and quite frankly often times feels dead and empty despite looking so busy on the surface.

The other big gripe I have with the game is the story. Don't get me wrong, it's a great story in many ways and you really get attached to many of the characters. My problem comes from the fact that the story quality is so uneven and I literally felt many times throughout the game that stuff had been cut and important scenes edited out. I mean there is literally no relation or interaction with Vito's family despite him falling into crime for the sake of settling a family debt. Another example is when Vito early on in the game ends up in prison and when he finally gets out the first thing our protagonist does is to visit his friend Joe and start a new crime adventure. My question at that point was why his sister wasn't mentioned at all. The game simply feels like an initially epic story spanning decades that didn't quite make it due to troubles during a long development and things simply needed to be cut out.

And that doesn't just apply to the story because there are quite a few moments where I'm feeling like I'm playing an unfinished game, like my contacts that are suppose to have jobs for me but throughout the game keep telling me to come back later, like a phone I can pick up but there are no numbers to call, like the cabs and the public transportation that I can't use; all leave me with a sense of playing an unfinished game. It's really sad to see so much wasted potential in what I feel could have been one of the greatest games this gen. However despite all of these issues, I have to say that I had a blast finishing the game, the basic shooting and cover gameplay was satisfying as hell, the setting was amazing with a solid story, and very few things beat wearing a tailored suit with a Tommy Gun in your hands feeling like a totally badass mafioso.

Sony BRAVIA 2010

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SONY Bravia 2010

BRAVIA NX800 系列 - Monolithic Design Concept
The Design Story: 2010 Sony BRAVIA HDTV

Sony's new BRAVIA HDTVs for 2010 are probably the most stylish televisions around at the moment. You might say that they are ridiculously pristine. The design is clinically clean, fresh and modern, especially on BRAVIA NX800 above with stand. I don't know how well they perform visually but if I had the money and a home to decorate, I'd definitely put one of these as the centerpiece of my living room.

Sony is a strange company, sometimes they make some of the most stylish pieces of home electronic equipment around, other times they seem to have no idea what the hell they're doing on the the design front. This time they nailed it and I can recommend everyone interested in learning about the design of the new TVs to check out the mini documentary above so they can learn about "Tatazumai". I just hope that the next PlayStation from Sony is going to be based around the same ideas when it comes to design.

Happiness...

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"Advertising is based on one thing, happiness. And you know what happiness is? Happiness is the smell of a new car. It's freedom from fear. It's a billboard on the side of the road that screams reassurance that whatever you are doing is okay. You are okay." -Don Draper

The new season of Mad Men is making me appreciate great advertising once again and the SONY BRAVIA bouncy balls commercial remains one of the most amazing works of advertising in recent memory. It's simply based on the premise of what Don Draper talks about above how advertising is based on happiness, with the addition of magic in this case.

DIRECTOR Nicolai Fuglsig
ADVERTISING AGENCY Fallon fallon.co.uk
MUSIC BY Jose Gonzalez

I need to study...

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Mafia 2


But this is making it kind of hard.

Portal 2

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The original Portal might very well be one of the best and most creative puzzle games ever created. It was fresh, original and filled with a whole lot of dark and sarcastic humor. It felt like an indie game despite being made by one of the biggest studios around; Valve. However, despite being a great game in it's own right it did end up feeling like a little side project that Valve decided to throw out there to test their technology, making the game feel a lot like a tech-demo with a lot of soul. The other big problem I had with it was that it was a very short game and I finished it in just under four hours of gameplay. Sure, one can argue that it was priced fairly with four other games in The Orange Box but I would have exchanged all the other games in that box for more Portal.

Valve appears to be in the process of fixing all the things I just complained about with Portal 2. The ambition has really been pulled up a few notches, they are making a full-fledged game this time around, the technology seems to be really impressive with levels being built around you, the art design is awesomely sci-fi, the puzzles that have been shown have made the ones from the first game appear like grade school level, the gameplay and envirmonets are also looking much more diverse compared to the first game, and with the introduction of co-op gameplay this has quickly climbed up in my top five most anticipated games list and is looking out to turn out to be the most ambitious puzzle game that anyone has ever made. Simply put, Portal 2 is looking like a big budget indie game and that is amazing! I really can't wait to get my paws on this game next year.